Leader

You look to enhance the performance of your allies and save them from harm.

  • Priority A – Increase one of your talents by 2 and the others by 1.
    • Increase your Toughness defenses by 2 and your avoidance defenses by 1.
    • You gain four powers from those below.
    • Increase your Initiative by 3.
  • Priority B – Increase one of your talents by 2 and one other by 1.
    • Increase your toughness defenses by 1.
    • You gain two powers from those below.
    • Increase your Initiative by 1.

Summoning Powers

  • Command – Minor action – one of your minions makes a basic attack or moves.
  • Quicken Golems – 1 Stamina, you animate a golem which can use your basic martial attack and moves when you move. The golem lasts until the end of the battle. Attacks on it are treated as though they were against you. You may unquicken a golem at the cost of one initiative to avoid taking damage through it.
  • Conjure Glyph – 1 Stamina, you create an extension of yourself which can use your basic arcane attacks and moves when you move. The glyph lasts until the end of the battle. Attacks on it are treated as though they were against you. You may unconjure a sprite at the cost of one initiative to avoid taking damage through it.

Buffing Powers

  • Heal – Minor Action, costs 1 stamina – The target’s pain is reduced by 1/2 (Strength v Perception)
  • Refresh – Minor Action, costs 1 pain – The target’s stamina is increased by (Intellect v Judgment)
  • Accelerate – Minor Action, costs 1 stamina – 1/2 Quicken and Hasten an ally (Strength + Faith v Perception).
  • Bless – Minor Action, costs 1 stamina – 1/2 Fortify an ally (Faith + Intellect v Judgement).
  • Aid – Minor Action, costs 1 stamina – 1/2 Augment an ally for one bout, add your own Faith, Intellect or Strength to checks they make.
  • Guide – Minor Action, costs 1 stamina – 1/2 Improve an ally for one bout (Intellect + Strength v Creativity).

Leader

Atlas mildewey