Arcane

In the world of Atlas, spirits can channel energy, powerful energy. They draw it from the environment around them and push it out through the elements that make up their body. The rate at which energy can be channeled varies from spirit to spirit and can be improved through practice. This channeling is directly correlated to the intelligence of the creature. By selecting the Arcane power source you are saying that your character’s spirit has greater powers of channeling.

  • Priority A – Increase your intellect by 3 and your other attributes by 1 each.
    • Increase your Mettle by 2 and Unravel by 1
    • You gain four basic attacks or active defenses from below.
  • Priority B – Increase your intellect by 2 and another attribute by 1.
    • Increase your Mettle by 1.
    • You gain two basic attacks or active defenses from below.
  • Priority C – Increase your intellect by 1.
    • You gain one basic attack or active defense from below.

Basic Attacks

  • Fire – 1/2 Pain, 1/2 Degrade, Target number Creativity, range 5.
  • Thunder – Shock, Slide, Target number Creativity, range 5.
  • Ice – 1/2 Pain, Slow, Target number Creativity, range 5.
  • Light – Shock, 1/2 Vulnerable <mettle> Target number Perception, range 5.
  • Lightning – Shock, 1/2 Hinder, Target number Perception, range 5.
  • Acid – Shock, 1/2 Vulnerable <armor>, Target number Judgment, range 5.
  • Rot – 1/2 Pain, 1/2 Vulnerable <contend> Target number Judgment, range 5.
  • Poison – 1/2 Pain, 1/2 Weaken, Target number Judgment, range 5.

Active Defenses

  • Flare – Double your Mettle against the attack.
  • Redirect – Double your Unravel against the attack.
  • Reversal – Requires Redirect, make a basic attack if the target fails when you redirect.
  • Dampen – Double your fortitude against shock if the attack gets through your flare.
  • Shield – Add your Mettle to your Armor against martial attacks.
  • Shell – Add your Unravel to your Contend against spiritual attacks.

Arcane

Atlas mildewey